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10 records – page 1 of 1.

Social Inferences Fun Deck

https://bcch.andornot.com/en/permalink/catalog112004
Prince, Audrey, Vaughan, Jack (illustrator). Greenville, SC: Super Duper Publications , 2006.
Material Type
Game
Call Number
FM 235 PRI 2006
Availability
1 copy, 0 available
Social Inferences Fun Deck with Super Duper Secret Decoder has 63 social story cards to help students improve their inference-making skills. Students listen to/read the stories and choose the answer that represents a logical inference. There are three social skills sections.
Author
Prince, Audrey
Vaughan, Jack (illustrator)
Place of Publication
Greenville, SC
Publisher
Super Duper Publications
Publication Date
2006
Physical Description
63 cards; 1 secret decoder device
Subject
Language/Communication
Speech. Speech Development.
Abstract
Social Inferences Fun Deck with Super Duper Secret Decoder has 63 social story cards to help students improve their inference-making skills. Students listen to/read the stories and choose the answer that represents a logical inference. There are three social skills sections.
Notes
For grades 2-8
ISBN
9791586506567
Language
English
Material Type
Game
Call Number
FM 235 PRI 2006

Copies

BC Children's and Women's Family Library On Loan, due Monday, April 22, 2024
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Friendship island

https://bcch.andornot.com/en/permalink/catalog112809
Chorney, Andrea, Rubenstein, Franklin, Clark, Paul (artist). Westport, CT: Discovery Toys , 2010.
Material Type
Game
Call Number
CF 110 CHO 2010
Availability
2 copies, 0 available
This game turns cooperating, negotiating and learning the importance of being a good friend into a win-win game. It aims to: develop critical thinking skills; express ideas and emotions in words; expand understanding of self and others; respect the ideas and differences of others; understand the co…
Author
Chorney, Andrea
Rubenstein, Franklin
Clark, Paul (artist)
Place of Publication
Westport, CT
Publisher
Discovery Toys
Publication Date
2010
Physical Description
1 Game Board; 6 Pawns; 2 Rule Sheets: (Ages 5-7) and (Ages 8-11); 2 Sets of Friendship Island Certifications; 6 Decks of Cards; Die
Subject
Friendship
Social Behaviour (includes boundaries)
Social Skills
Abstract
This game turns cooperating, negotiating and learning the importance of being a good friend into a win-win game. It aims to: develop critical thinking skills; express ideas and emotions in words; expand understanding of self and others; respect the ideas and differences of others; understand the consequences of positive and negative choices; value the importance of friendship, kindness, cooperation, and consideration; and encourage family participation and opportunities for dialogue. For age 5+.
Notes
Ages 5-11
Language
English
Material Type
Game
Call Number
CF 110 CHO 2010

Copies

BC Children's and Women's Family Library On Loan, due Tuesday, March 19, 2024
copy 2 BC Children's and Women's Family Library On Loan, due Monday, March 18, 2024
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Should I or shouldn't I?: What would others think?

https://bcch.andornot.com/en/permalink/catalog113816
Baudry, Dominique. San Jose, CA: Think Social Publishing Inc. , 2012.
Material Type
Game
Call Number
CF 110 BAU 2012
Availability
1 copy, 1 available
A game to encourage social thinking and social problem solving. Appropriate for pre-teens, teens, and young adults with and without autism spectrum disorders, ADHD, nonverbal learning disorder, and other social learning challenges.
Author
Baudry, Dominique
Place of Publication
San Jose, CA
Publisher
Think Social Publishing Inc.
Publication Date
2012
Physical Description
1 game. Includes 100 prompt cards, 50 challenge cards, 6 sets of voting cards (1-5 in each set), 6 behavior rating scales + teaching guide
Subject
Social Behaviour
Autism Spectrum Disorder (includes Asperger Syndrome)
Attention Deficit Disorder. Hyperactivity
Abstract
A game to encourage social thinking and social problem solving. Appropriate for pre-teens, teens, and young adults with and without autism spectrum disorders, ADHD, nonverbal learning disorder, and other social learning challenges.
ISBN
9780970132079
Material Type
Game
Call Number
CF 110 BAU 2012

Copies

Copy 1 BC Children's and Women's Family Library Available
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Thinkables and Unthinkables double deck

https://bcch.andornot.com/en/permalink/catalog122079
Think Social Publishing, Inc. San Jose, CA: Think Social Publishing, Inc. , 2014.
URL
www.socialthinking.com/Products/superflex-thinkables-unthinkables-double-deck
Material Type
Game
Call Number
GK 850 THI 2014
Availability
2 copies, 1 available
Since we introduced the Superflex® Curriculum in 2008, creative educators, therapists, parents, and related service professionals have come up with all sorts of new ways to teach the concepts and ideas related to Superflex. Yet, you wanted games and visual teaching tools to make your teachings even…
  1 url  
URL
www.socialthinking.com/Products/superflex-thinkables-unthinkables-double-deck
Corporate Author
Think Social Publishing, Inc.
Place of Publication
San Jose, CA
Publisher
Think Social Publishing, Inc.
Publication Date
2014
Physical Description
2 decks of cards; Unthinkables deck with 52 cards and Thinkables deck with 52 cards
Series
Superflex
Subject
Child Behaviour
Speech. Speech Development.
Speech-Children
Autism
Relationship Conflict
Relationships
Social Skills
Abstract
Since we introduced the Superflex® Curriculum in 2008, creative educators, therapists, parents, and related service professionals have come up with all sorts of new ways to teach the concepts and ideas related to Superflex. Yet, you wanted games and visual teaching tools to make your teachings even better.
The Thinkables & Unthinkables Double Deck is the superflexible teaching tool you asked for to use with individuals who are learning about or have already been introduced to Superflex, the 14 original Unthinkables, and the newer characters, the Thinkables (first mentioned in our book, Social Town Citizens Discover 82 New Unthinkables for Superflex to Outsmart).
You take the lead in using the cards ? they?re a blank canvas of possibilities!
Create games such as ?Go Fish? with the cards
Use the Thinkables cards to say ?good job? when a child or student has mostly put an Unthinkable to rest
Use an Unthinkable card as a visual tool to remind a student to use his/her strategies when one of those clever, sneaky characters is invading the student?s brain
Pick an Unthinkable or Thinkable and play ?I Spy?? where students use their Social Detective skills to look for that character showing up in themselves or others in the group, the classroom, or the school.
The possibilities are endless, limited only by your imagination and your own superflexible thinking!
Content
Unthinkables deck: 52 cards with multiples of each of 14 Unthinkable characters
Thinkables deck: 52 cards with multiples of each of 14 Thinkable characters and Superflex cards
Cards contain the character?s image, name, AND powers. Cards are plastic coated, standard playing card size.
Notes
For parents and professionals. Ages 7 to 10+
ISBN
9781936943906
Language
English
Material Type
Game
Call Number
GK 850 THI 2014

Copies

copy 2 BC Children's and Women's Family Library On Loan, due Friday, March 29, 2024
copy 1 BC Children's and Women's Family Library Available
URLs
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Superflex superdecks: Card games to promote superflexible social thinking

https://bcch.andornot.com/en/permalink/catalog122080
Garcia Winner, Michelle, Madrigal, Stephanie. San Jose, CA: Think Social Publishing, Inc. , 2013.
URL
www.socialthinking.com/-/media/Files/For-Products/Superflex-Superdecks-Supplemental-Materials.ashx
Material Type
Game
Call Number
GK 850 WIN 2013b
Availability
2 copies, 1 available
Superflex Superdecks are card games created to invoke your own superflexible thinking as you teach students to be more superflexible social thinkers. It's all about superflexibility! The game pack is a companion teaching tool to the popular Superflex Curriculum, which helps parents and professional…
  1 url  
URL
www.socialthinking.com/-/media/Files/For-Products/Superflex-Superdecks-Supplemental-Materials.ashx
Website Notes
Download free supplemental materials
Author
Garcia Winner, Michelle
Madrigal, Stephanie
Corporate Author
Think Social Publishing, Inc.
Place of Publication
San Jose, CA
Publisher
Think Social Publishing, Inc.
Publication Date
2013
Physical Description
4 decks of cards (Unthinkables deck, Thinkables deck, Situations deck, Strategy deck); Power Pals/Five-Step Power Plan (4 copies); Unthinkables & Thinkables (4 copies); 4 instructions cards for each deck; 1 instructions booklet
Series
Superflex
Subject
Child Behaviour
Speech. Speech Development.
Speech-Children
Autism
Relationship Conflict
Relationships
Social Skills
Abstract
Superflex Superdecks are card games created to invoke your own superflexible thinking as you teach students to be more superflexible social thinkers. It's all about superflexibility! The game pack is a companion teaching tool to the popular Superflex Curriculum, which helps parents and professionals teach children ages 8 to 11 about social thinking, social regulation, and social problem solving.
The Superdecks are not an introduction to Superflex, and should only be used with students who are already familiar with the concept of being a Social Detective (introduced in the book, You Are a Social Detective), and are either working through or have completed the Superflex Curriculum. The games and activities provided prompt players to think about the powers of the characters, brainstorm which Unthinkable might appear in a situation, match strategies to characters, or Thinkables and Unthinkables, and use their social thinking in other superflexible ways.
Notes
For parents and professionals. Ages 7 to 10+
ISBN
9780970132093
Language
English
Material Type
Game
Call Number
GK 850 WIN 2013b

Copies

BC Children's and Women's Family Library On Loan, due Friday, March 29, 2024
BC Children's and Women's Family Library Available
URLs
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Superflex bingo: Teaching through the bingo board

https://bcch.andornot.com/en/permalink/catalog122081
Estes, Tara. San Jose, CA: Think Social Publishing, Inc. , 2018.
Material Type
Game
Call Number
GK 850 EST 2018
Availability
2 copies, 2 available
Superflex® Bingo is a flexible, fun, and educational game! It enables students to practice identifying Social Thinking concepts and Superflex characters to strengthen their self-regulation and superflexible thinking powers. This is not a stand-alone teaching tool, do not introduce this game until y…
Author
Estes, Tara
Corporate Author
Think Social Publishing, Inc.
Place of Publication
San Jose, CA
Publisher
Think Social Publishing, Inc.
Publication Date
2018
Physical Description
10 bingo boards; 12 themed card decks (148 cards); 24 answer-definition cards; 300 bingo chips; 1 instructions booklet
Series
Superflex
Subject
Child Behaviour
Speech. Speech Development.
Speech-Children
Autism
Relationship Conflict
Relationships
Social Skills
Abstract
Superflex® Bingo is a flexible, fun, and educational game! It enables students to practice identifying Social Thinking concepts and Superflex characters to strengthen their self-regulation and superflexible thinking powers. This is not a stand-alone teaching tool, do not introduce this game until your students have completed You Are a Social Detective! and the Superflex curriculum.
Designed for 1 ? 10 players, ages 7-10+, plus an adult to lead/facilitate game play. (Since the game is designed with teaching in mind, it?s not recommended that students play the game without the adult facilitator.)
Session time: 25-30 minutes for a typical game.
Instructions booklet offers adaptations and modifications so the game can be used flexibly with different size groups and players with varying levels of social understanding.
Notes
For parents and professionals. Ages 7 to 10+
ISBN
9781936943517
Language
English
Material Type
Game
Call Number
GK 850 EST 2018

Copies

BC Children's and Women's Family Library Available
Copy 2 BC Children's and Women's Family Library Available
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Le corps humain magnétique

https://bcch.andornot.com/en/permalink/catalog124003
Janod. France: Juratoys , 2012.
Material Type
Game
Call Number
JUNIOR AC 05 JAN 2012
Availability
1 copy, 1 available
Learn the human body while having fun.; 76 magnets and 1 magnetic board to learn and assemble the different parts of the human body. 4 maps with detailed explanations on: the skeleton, the organs, the muscles and the body.
Alternate Title
Bodymagnet
Author
Janod
Place of Publication
France
Publisher
Juratoys
Publication Date
2012
Physical Description
Magnetic puzzle
Subject
Anatomy/Physiology-Atlases. Pictorial Works
Abstract
Learn the human body while having fun.
76 magnets and 1 magnetic board to learn and assemble the different parts of the human body. 4 maps with detailed explanations on: the skeleton, the organs, the muscles and the body.
Language
English
French
German
Dutch
Spanish
Basque
Catalan
Italian
Russian
Japanese
Danish
Material Type
Game
Call Number
JUNIOR AC 05 JAN 2012

Copies

copy 1 BC Children's and Women's Family Library Available
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Squash it!: A hands on Social Emotional Learning game

https://bcch.andornot.com/en/permalink/catalog124284
Bowman, Robert P. Youthlight, Inc. , [2022].
Material Type
Game
Call Number
GK 850 BOW [2022]
Availability
1 copy, 1 available
A Unique, hands-on SEL game using adorable, squishable characters. It includes 10 squishable, individually wrapped animal characters, 10 character description cards, and 42 situation cards that help children to explore and practice solving social and emotional issues using personal strengths.; Each…
Author
Bowman, Robert P.
Publisher
Youthlight, Inc.
Publication Date
[2022]
Subject
Child Social Behaviour
Emotions
Abstract
A Unique, hands-on SEL game using adorable, squishable characters. It includes 10 squishable, individually wrapped animal characters, 10 character description cards, and 42 situation cards that help children to explore and practice solving social and emotional issues using personal strengths.
Each individual squishy character has a unique personal strength. Choose one from the jar along with the card that describes this character. Then introduce this character by reading the card aloud. Next, randomly choose a situation card and read it. Then brainstorm how someone might handle this situation using that character?s strength. If they cannot think of a solution with that strength they can choose another squishable character that they think might work better.
Grades: K thru 5
ISBN
9781598502589
Language
English
Material Type
Game
Call Number
GK 850 BOW [2022]

Copies

BC Children's and Women's Family Library Available
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The impulse control game

https://bcch.andornot.com/en/permalink/catalog125061
Westport, CT: Franklin Learning Systems , 2019.
Material Type
Game
Call Number
FM 265 FRA 2019
Availability
1 copy, 1 available
The Impulse control Game is an educational and therapeutic board game designed to help children with ADD, ADHD, and other conditions involving impulse control problems. Learning to stop and think is a good start, but effective control of impulses requires the acquisition of specific skills. The gam…
Place of Publication
Westport, CT
Publisher
Franklin Learning Systems
Publication Date
2019
Physical Description
1 Game board; 6 Car pawns; 2 Dice; 1 Facilitators guide; Traffic sign cards; 2 Decks of cards.
Subject
Attention Deficit Disorder. Hyperactivity
Social Behaviour (includes boundaries)
Abstract
The Impulse control Game is an educational and therapeutic board game designed to help children with ADD, ADHD, and other conditions involving impulse control problems. Learning to stop and think is a good start, but effective control of impulses requires the acquisition of specific skills. The game teaches seven specific skills that have been proven in the research literature to help impulsive children control their impulses, make good decisions, and avoid actions that are detrimental to themselves and others.
Notes
Ages 8-14
Language
English
Material Type
Game
Call Number
FM 265 FRA 2019

Copies

BC Children's and Women's Family Library Available
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Escape from anger island

https://bcch.andornot.com/en/permalink/catalog125062
Westport, CT: Franklin Learning Systems , 2017.
Material Type
Game
Call Number
CA 250 FRA 2017
Availability
1 copy, 1 available
Escape form Anger Island is designed with the busy counselor in mind, and it can be played in just 15 minutes. There are six skills in total, and one skill is the focus of each 15 minute session. Escape form Anger Island is a fun and inventive way to help kids learn about anger especially when time…
Place of Publication
Westport, CT
Publisher
Franklin Learning Systems
Publication Date
2017
Physical Description
1 Game board; 1 Instruction sheet; 1 Facilitator manual; 6 Decks of cards; 6 Pawns; 1 Dinosaur; Skills record; Skills checklist; 1 die.
Subject
Anger
Abstract
Escape form Anger Island is designed with the busy counselor in mind, and it can be played in just 15 minutes. There are six skills in total, and one skill is the focus of each 15 minute session. Escape form Anger Island is a fun and inventive way to help kids learn about anger especially when time is limited. Kids can play multiple times to learn all six skills.
Notes
Ages 6-12
Language
English
Material Type
Game
Call Number
CA 250 FRA 2017

Copies

BC Children's and Women's Family Library Available
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10 records – page 1 of 1.