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Superflex and Kool Q. Cumber to the rescue! Empower your thinkable to defeat your unthinkable

https://bcch.andornot.com/en/permalink/catalog122074
Garcia Winner, Michelle. San Jose, CA: Think Social Publishing, Inc. , 2018.
Material Type
Book
Call Number
GK 850 WIN 2018a
Availability
2 copies, 1 available
Superflex and Kool Q. Cumber to the Rescue! introduces readers to the Thinkable Kool Q. Cumber (we call him Kool, for short!). Kool helps Social Town citizens stay calm when problems happen, and use strategies they learn to figure out the size of a problem and the expected reaction size. In the sto…
Author
Garcia Winner, Michelle
Place of Publication
San Jose, CA
Publisher
Think Social Publishing, Inc.
Publication Date
2018
Physical Description
Softcover; 28 p., illustrations
Series
Superflex
Subject
Child Behaviour
Speech. Speech Development.
Speech-Children
Autism
Relationship Conflict
Relationships
Social Skills
Abstract
Superflex and Kool Q. Cumber to the Rescue! introduces readers to the Thinkable Kool Q. Cumber (we call him Kool, for short!). Kool helps Social Town citizens stay calm when problems happen, and use strategies they learn to figure out the size of a problem and the expected reaction size. In the story, Aiden and his classmates present science projects, but Aiden?s friend Sam becomes frustrated with problems throughout the day. As Sam feels his brain being invaded by Glassman, he uses the strategies he learned from Kool and the five Power Pals to calm down and have a reaction that matches the size of the problem.
Notes
For parents and professionals. Ages 7 to 10+
ISBN
9781936943487
Language
English
Material Type
Book
Call Number
GK 850 WIN 2018a

Copies

Copy 2 BC Children's and Women's Family Library On Loan, due Thursday, June 6, 2024
copy 3 BC Children's and Women's Family Library Available
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Superflex superdecks: Card games to promote superflexible social thinking

https://bcch.andornot.com/en/permalink/catalog122080
Garcia Winner, Michelle, Madrigal, Stephanie. San Jose, CA: Think Social Publishing, Inc. , 2013.
URL
www.socialthinking.com/-/media/Files/For-Products/Superflex-Superdecks-Supplemental-Materials.ashx
Material Type
Game
Call Number
GK 850 WIN 2013b
Availability
2 copies, 2 available
Superflex Superdecks are card games created to invoke your own superflexible thinking as you teach students to be more superflexible social thinkers. It's all about superflexibility! The game pack is a companion teaching tool to the popular Superflex Curriculum, which helps parents and professional…
  1 url  
URL
www.socialthinking.com/-/media/Files/For-Products/Superflex-Superdecks-Supplemental-Materials.ashx
Website Notes
Download free supplemental materials
Author
Garcia Winner, Michelle
Madrigal, Stephanie
Corporate Author
Think Social Publishing, Inc.
Place of Publication
San Jose, CA
Publisher
Think Social Publishing, Inc.
Publication Date
2013
Physical Description
4 decks of cards (Unthinkables deck, Thinkables deck, Situations deck, Strategy deck); Power Pals/Five-Step Power Plan (4 copies); Unthinkables & Thinkables (4 copies); 4 instructions cards for each deck; 1 instructions booklet
Series
Superflex
Subject
Child Behaviour
Speech. Speech Development.
Speech-Children
Autism
Relationship Conflict
Relationships
Social Skills
Abstract
Superflex Superdecks are card games created to invoke your own superflexible thinking as you teach students to be more superflexible social thinkers. It's all about superflexibility! The game pack is a companion teaching tool to the popular Superflex Curriculum, which helps parents and professionals teach children ages 8 to 11 about social thinking, social regulation, and social problem solving.
The Superdecks are not an introduction to Superflex, and should only be used with students who are already familiar with the concept of being a Social Detective (introduced in the book, You Are a Social Detective), and are either working through or have completed the Superflex Curriculum. The games and activities provided prompt players to think about the powers of the characters, brainstorm which Unthinkable might appear in a situation, match strategies to characters, or Thinkables and Unthinkables, and use their social thinking in other superflexible ways.
Notes
For parents and professionals. Ages 7 to 10+
ISBN
9780970132093
Language
English
Material Type
Game
Call Number
GK 850 WIN 2013b

Copies

BC Children's and Women's Family Library Available
BC Children's and Women's Family Library Available
URLs
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