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The impulse control game

https://bcch.andornot.com/en/permalink/catalog125061
Westport, CT: Franklin Learning Systems , 2019.
Material Type
Game
Call Number
FM 265 FRA 2019
Availability
1 copy, 1 available
The Impulse control Game is an educational and therapeutic board game designed to help children with ADD, ADHD, and other conditions involving impulse control problems. Learning to stop and think is a good start, but effective control of impulses requires the acquisition of specific skills. The gam…
Place of Publication
Westport, CT
Publisher
Franklin Learning Systems
Publication Date
2019
Physical Description
1 Game board; 6 Car pawns; 2 Dice; 1 Facilitators guide; Traffic sign cards; 2 Decks of cards.
Subject
Attention Deficit Disorder. Hyperactivity
Social Behaviour (includes boundaries)
Abstract
The Impulse control Game is an educational and therapeutic board game designed to help children with ADD, ADHD, and other conditions involving impulse control problems. Learning to stop and think is a good start, but effective control of impulses requires the acquisition of specific skills. The game teaches seven specific skills that have been proven in the research literature to help impulsive children control their impulses, make good decisions, and avoid actions that are detrimental to themselves and others.
Notes
Ages 8-14
Language
English
Material Type
Game
Call Number
FM 265 FRA 2019

Copies

BC Children's and Women's Family Library Available
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Social Inferences Fun Deck

https://bcch.andornot.com/en/permalink/catalog112004
Prince, Audrey, Vaughan, Jack (illustrator). Greenville, SC: Super Duper Publications , 2006.
Material Type
Game
Call Number
FM 235 PRI 2006
Availability
1 copy, 0 available
Social Inferences Fun Deck with Super Duper Secret Decoder has 63 social story cards to help students improve their inference-making skills. Students listen to/read the stories and choose the answer that represents a logical inference. There are three social skills sections.
Author
Prince, Audrey
Vaughan, Jack (illustrator)
Place of Publication
Greenville, SC
Publisher
Super Duper Publications
Publication Date
2006
Physical Description
63 cards; 1 secret decoder device
Subject
Language/Communication
Speech. Speech Development.
Abstract
Social Inferences Fun Deck with Super Duper Secret Decoder has 63 social story cards to help students improve their inference-making skills. Students listen to/read the stories and choose the answer that represents a logical inference. There are three social skills sections.
Notes
For grades 2-8
ISBN
9791586506567
Language
English
Material Type
Game
Call Number
FM 235 PRI 2006

Copies

BC Children's and Women's Family Library On Loan, due Thursday, May 30, 2024
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Thinkables and Unthinkables double deck

https://bcch.andornot.com/en/permalink/catalog122079
Think Social Publishing, Inc. San Jose, CA: Think Social Publishing, Inc. , 2014.
URL
www.socialthinking.com/Products/superflex-thinkables-unthinkables-double-deck
Material Type
Game
Call Number
GK 850 THI 2014
Availability
2 copies, 2 available
Since we introduced the Superflex® Curriculum in 2008, creative educators, therapists, parents, and related service professionals have come up with all sorts of new ways to teach the concepts and ideas related to Superflex. Yet, you wanted games and visual teaching tools to make your teachings even…
  1 url  
URL
www.socialthinking.com/Products/superflex-thinkables-unthinkables-double-deck
Corporate Author
Think Social Publishing, Inc.
Place of Publication
San Jose, CA
Publisher
Think Social Publishing, Inc.
Publication Date
2014
Physical Description
2 decks of cards; Unthinkables deck with 52 cards and Thinkables deck with 52 cards
Series
Superflex
Subject
Child Behaviour
Speech. Speech Development.
Speech-Children
Autism
Relationship Conflict
Relationships
Social Skills
Abstract
Since we introduced the Superflex® Curriculum in 2008, creative educators, therapists, parents, and related service professionals have come up with all sorts of new ways to teach the concepts and ideas related to Superflex. Yet, you wanted games and visual teaching tools to make your teachings even better.
The Thinkables & Unthinkables Double Deck is the superflexible teaching tool you asked for to use with individuals who are learning about or have already been introduced to Superflex, the 14 original Unthinkables, and the newer characters, the Thinkables (first mentioned in our book, Social Town Citizens Discover 82 New Unthinkables for Superflex to Outsmart).
You take the lead in using the cards ? they?re a blank canvas of possibilities!
Create games such as ?Go Fish? with the cards
Use the Thinkables cards to say ?good job? when a child or student has mostly put an Unthinkable to rest
Use an Unthinkable card as a visual tool to remind a student to use his/her strategies when one of those clever, sneaky characters is invading the student?s brain
Pick an Unthinkable or Thinkable and play ?I Spy?? where students use their Social Detective skills to look for that character showing up in themselves or others in the group, the classroom, or the school.
The possibilities are endless, limited only by your imagination and your own superflexible thinking!
Content
Unthinkables deck: 52 cards with multiples of each of 14 Unthinkable characters
Thinkables deck: 52 cards with multiples of each of 14 Thinkable characters and Superflex cards
Cards contain the character?s image, name, AND powers. Cards are plastic coated, standard playing card size.
Notes
For parents and professionals. Ages 7 to 10+
ISBN
9781936943906
Language
English
Material Type
Game
Call Number
GK 850 THI 2014

Copies

copy 1 BC Children's and Women's Family Library Available
copy 2 BC Children's and Women's Family Library Available
URLs
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